DragonOfTheArmory wrote:I have been reading through a lot of the suggestions and it sounds great.
I haven't seen a suggestion about off loading some of the stuff that comes with being in null to low sec. It would give low sec more of a purpose. The balance on risk versus reward seems to be skewed based on how the power projection works at a given moment and who is in control of it.
If you limit particular ship class, for example supers and titans, from going into a system above a set value, you could use it to remove the ability to use low sec as a jump point for long range deployments, and it would keep them out of low sec. If you want to get to the other side of null sec to help out someone do whatever, then you might have to fight your way through another alliances space. This would also remove the full on titan and supers comedy drops onto a small fleet that could be handled with a few interceptors and cruiser level fire power. The balance of power would shift to dreads and carriers as the high end of the food chain in low sec conflicts without having to phone-a-friend with supers and titan bridges full of support. It would also introduce a medium to get the middle of the road players with the income that they could run dreads and carriers into low sec and start to populate it.
Make null sec stations fully destructible. This would remove the ping-pong game that comes with establishing sovereignty via station games. The closest place to stage ships would be the low sec stations. This would also cause certain bottle neck systems and regions to close up to protect their home systems in 0.0 and some alliances wouldn't be able to project out as far because they would be over extended given the nature of the time zone games that come with staging and mounting full of offensive and defensive actions. You want to put up a station, the resources are in 0.0, so fight to establish a presence there. Of course, the stuff would have to be held in low sec until you can put it all together to start the station construction.
Move some of the industry around so that if you want to make a capital you have to acquire the resources to do it in 0.0. This off loads a lot of the high sec industry onto 0.0 as far as capital production goes since everything you need is in high sec to do it already.
Most of this is just a passing thought on how to fix various things. Low sec seems to be a medium of just passing through to get to a location. More of a two
Again, the objective re great. But about the problems? Peopel with supers already in low sec and that are with accounts suspended. Are they stuck there when they return? Not saying there is no sulution, but we need one.
Same issue with destructable stations.
The direction is right, but the path si a bit more complex.